Lauri Järvilehto

Lauri Järvilehto, Chairman & Co-Founder, Lightneer Inc

Lauri Järvilehto is the Chairman and Co-Founder of Lightneer, setting out to bring high quality learning to everybody everywhere and scaling the inclusivity of Finnish education globally.

Lauri is a learning enthusiast, serial entrepreneur and a Sherlock Holmes fan. He has a PhD in theoretical philosophy and is the founder of the Academy of Philosophy in Finland. He has also written several bestselling books on learning and thinking.

Twitter: @laurijarvilehto

Santeri Koivisto

Santeri Koivisto (M.Ed.) is a 3rd / 4th round entrepreneur focusing on edtech. One of his past companies built MinecraftEdu that spread like a wildfire close to 20,000 schools before Microsoft acquired it. Currently Santeri is focusing on 5 More Minutes Ltd. that is helping dozens of indie game companies build a joint portfolio of games with entertainment origin for educators. During free time he is also helping other young, and old, entrepreneur in edtech succeed.

Lars Konzack

Lars Konzack (b. 1969) is associate professor in information studies at the Institute of Information Studies, the University of Copenhagen. Konzack won gold medal for his Master thesis on software genres in 1998 and received his Ph. D. in multimedia at Aarhus University in 2003. In 2005, he was co-founder of the Danish game development academy DADIU (The National Academy of Digital, Interactive Entertainment). His main research subjects are role-playing games, video games, ludology, geek culture, digital culture, and transmedial culture. Lars Konzack’s research articles include among others ‘Computer Game Criticism: A Method for Computer Game Analysis’ (2002/2016), ‘Philosophical Game Design’ (2009), ‘Rhetorics of Computer and Video Game research’ (2007), ‘The Origins of Geek Culture: Perspectives on a Parallel Intellectual Milieu’ (2014), ‘The Cultural History of LEGO’ (2014), ‘The Subcreation of J. R. R. Tolkien’s Middle-earth and How It Became Transmedial Culture’ (2017), and ‘Viking re-enactment’ (2017).

Mark Griffiths

Dr. Mark Griffiths is a Chartered Psychologist and Distinguished Professor of Behavioural Addiction at the Nottingham Trent University, and Director of the International Gaming Research Unit. He has spent over 30 in the field and is internationally known for his work into gambling, gaming, and behavioral addictions (including online addictions). He has published over 700 refereed research papers, five books, 150+ book chapters and over 1000 other articles. He has won 18 national and international awards for his work including the John Rosecrance Prize (1994), CELEJ Prize (1998), Joseph Lister Prize (2004) and the US National Council on Problem Gambling Lifetime Research Award (2013). He also does a lot of freelance journalism and has appeared on over 3000 radio and television programs, and written over 300 articles for national and international newspapers and magazines.

Hannah Marston

 

Biography

Dr Hannah R. Marston is a research fellow in the Health & Wellbeing Priority Research Area (http://healthwellbeing.kmi.open.ac.uk/) at The Open University, UK. She gained her PhD from Teesside University in 2010 and has worked in Canada and Germany before moving back to the UK in December 2014 to commence a Research post at The Open University in 2015. Her PhD explored digital game engagement, interaction and design by older adults. Since completing her studies, she has published over 20 journal papers, 11 as first author, 8 book chapters, 5 as first author and reviews for several journals. She is an editorial board member of the International Journal of Game-based Learning and The Computer Games Journal. In 2015, Dr Marston led the Technology In Later Life (TILL http://bit.ly/2xub7XD) project, an international, exploratory study comprising of 4 sites – 2 in the UK and 2 in Canada exploring the impact of ICT on adults aged 70+ years living in urban and rural environments. In 2017, she led the exploratory study: Technology 4 Young Adult (T4YA http://bit.ly/2ll11GU), which aimed to explore ICT use by adults aged 18-34 years in West Yorkshire and Swansea, Wales. Hannah holds several professional memberships including: the British Society of Gerontology (BSG), the Gerontological Society of America (GSA), the International Society of Gerontechnology (ISG), the British Sociological Association (BSA) and the Digital Games Research Association (DiGRA). More recently, Dr Marston was the lead editor of the Mobile e-Health book, published by Springer in December 2017, and has previously led a guest editorship of the special edition of Games & Culture Journal – Digital Gaming and Ageing. Her research interests include: digital games, design, engagement/flow, gamification, ageing, Gen X, health and wellbeing. Hannah is organising the 2nd Digital Health & Wellbeing Conference (http://bit.ly/2jEqxGF) which will be held at The Open University between 1-3 May 2018 and will focus on all domain of digital health and wellbeing including Games for Health and wearable technologies.

Websites:

http://www.open.ac.uk/people/hrm93

http://www.hannahrmarston.co.uk/

 

Twitter:

  • @HannahRMarston
  • @healthwellbein4
  • @DConf2018

 

LinkedIn: https://www.linkedin.com/in/hannahmarston/