Dr Hannah R. Marston is a research fellow in the Health & Wellbeing Priority Research Area (http://healthwellbeing.kmi.open.ac.uk/) at The Open University, UK. She gained her PhD from Teesside University in 2010 and has worked in Canada and Germany before moving back to the UK in December 2014 to commence a Research post at The Open University in 2015. Her PhD explored digital game engagement, interaction and design by older adults. Since completing her studies, she has published over 20 journal papers, 11 as first author, 8 book chapters, 5 as first author and reviews for several journals. She is an editorial board member of the International Journal of Game-based Learning and The Computer Games Journal. In 2015, Dr Marston led the Technology In Later Life (TILL http://bit.ly/2xub7XD) project, an international, exploratory study comprising of 4 sites – 2 in the UK and 2 in Canada exploring the impact of ICT on adults aged 70+ years living in urban and rural environments. In 2017, she led the exploratory study: Technology 4 Young Adult (T4YA http://bit.ly/2ll11GU), which aimed to explore ICT use by adults aged 18-34 years in West Yorkshire and Swansea, Wales. Hannah holds several professional memberships including: the British Society of Gerontology (BSG), the Gerontological Society of America (GSA), the International Society of Gerontechnology (ISG), the British Sociological Association (BSA) and the Digital Games Research Association (DiGRA). More recently, Dr Marston was the lead editor of the Mobile e-Health book, published by Springer in December 2017, and has previously led a guest editorship of the special edition of Games & Culture Journal – Digital Gaming and Ageing. Her research interests include: digital games, design, engagement/flow, gamification, ageing, Gen X, health and wellbeing. Hannah is organising the 2nd Digital Health & Wellbeing Conference (http://bit.ly/2jEqxGF) which will be held at The Open University between 1-3 May 2018 and will focus on all domain of digital health and wellbeing including Games for Health and wearable technologies.